Sunday, 5 June 2016

Re:Re: OpenGL to OpenGL ES change on arm64?

Hi All,
We have ARM64 devices used AMD Radeon  Series graphics cards。So,same as x86 we really need a full OpenGL Qt support With ARM64 。

在2016年06月04 08时48分,"Steve Langasek"<>写道:

On Sat, Jun 04, 2016 at 02:00:04AM +0200, Matthias Klose wrote: > > There are two ways to make a GLES-enabled Qt stack available on arm64; the > > armhf way (build Qt exclusively for GLES), or the x86 way (build alternative > > stacks for both GL and GLES).  > > Which we should pursue depends on whether there is a use case for OpenGL Qt > > software anywhere on ARM64.  > > For the phone / embedded GPU case, we have no known chips providing > > accelerated OpenGL drivers.  > > For the server / add-on GPU case, we have no known uses for GUI toolkits - > > only CUDA and GPU-accelerated computation.  > > So from what I know, we should be fine to ship GLES-only Qt on ARM64, and > > delete any ARM64 binaries from the archive that require GL-enabled Qt.  > so why change something, if we know we won't use it?  If we see the need > for both stacks, why not keeping the current default, and then go the x86 > way later?  You seem to propose a third way to do it, defaulting to GLES, > and then adding support for GL if needed.  This looks like extra work, and > unique to arm64.  I think you're confused here.  We *are* going to be using the Qt GLES stack, for 64-bit ARM phones / devices.  We have an immediate need for GLES-enabled Qt because these chips have accelerated GLES drivers, not accelerated GL drivers.  And this is exactly the same thing that we already have on armhf, not a "third way".  --  Steve Langasek                   Give me a lever long enough and a Free OS Debian Developer                   to set it on, and I can move the world. Ubuntu Developer